Mark Zuckerberg officially changed the name of his parent firm in late October 2021. Facebook is done; it’s time to move on to Meta. So, the people that run Instagram, Facebook, WhatsApp, and Oculus, a company that Facebook bought in 2014 that makes virtual and augmented reality headsets as well as mixed reality headsets, took a step toward the metaverse. The head of Meta wants his company to be known as a pioneer in virtual reality and metaverse technology. In 2021, this shift marked a turning point in social networks—from text to metaverse.
Meta has already said a lot of significant things. The Zuckerberg Group will put $10 billion into the metaverse to help it flourish and create 10,000 jobs in Europe to help make the technologies that will go along with this virtual environment. It’s hard to tell what’s going on in the game of the American behemoth. This makes me wonder if the metaverse can ever take the role of social media. Will these two places be able to live together? What should we expect from the metaverse and social networks? In other words, will social networks let people into the metaverse and the other way around? In short, this paper will try to answer a lot of questions.
By the way, what does the metaverse look like?

Welcome to the Metaverse, Si Pour’s podcast, starts like this. a new place where time may have changed a lot and everything is in motion. There are already several virtual worlds that we could call metaverses. The list below is not complete: A metaverse in French. This blockchain-based game platform is the most popular one in the world of cryptogaming. Brand partnerships help Second Life and Minecraft flourish together. Arthur Madrid and Sebastien Borget produced the smartphone game Sandbox in 2011.
The two men planned to create a virtual world where creators could produce games and exchange them using the Ethereum blockchain, NFTs, and a cryptocurrency called Sand. The platform now has a set of no-code tools that developers may utilize to make one of the 166,464 sandbox parcels. Carrefour recently bought a piece of virtual land on Sandbox. Like Sandbox, Decentraland is an open-source interactive virtual reality platform that lets people buy, use, and create on virtual land. The Ethereum blockchain will make sure that its users have complete property rights and a permanent record of ownership.
From MMORPGs to the metaverse and social networks

On Decentraland, MANA is the default asset. You may buy and sell this ERC-20 token on exchange platforms, just like most other cryptocurrencies. Like Second Life or Minecraft, Decentraland doesn’t really have a purpose. People move around in a virtual world. the opportunity to talk to other individuals or even buy virtual land where you can develop whatever you desire.
Meta just came out with Horizon Worlds. The metaverse of it. Horizon Worlds has games, events, and places to trade, and you may play it in the US and Canada.
Some of these experiences are made by gamers, and some are made by Meta. In this metaverse, thousands of beta testers have been able to schedule events like concerts, parties, movie screenings, and even regular meditation courses during the past two years, in this virtual space, you can play the shooting Battle Royale game Arena Clash and even enter tournaments. In Horizon Worlds, players can even write their own programming to make their own laws. Social networks wouldn’t have existed a few decades ago, which may be seen as a sign that the Internet is still young. People that use the internet didn’t have “socializing” experiences, though.
Is the end of social media coming soon?

Purists would get together on MMORPGs, which are Massively Multiplayer Online Role Playing Games in English. These platforms would let these gamers log in, become a character, and then act out that character’s role in a virtual world. Do you think this definition is quite similar to the one for the metaverse? Of course, with less virtual reality. Social networks came out in the early 2000s, which marked the start of the end of the MMORPG boom. But Mark Zuckerberg now wants to go back to a format that is more like that of MMORPGs.
Several studies indicated that gamers required to connect with other players in addition to checking in to play. They talked to other gamers, especially those in guilds. A research by Sony Online Entertainment found that players of the original EverQuest spent about 25% of their time playing the game and 75% of their time talking to other players. Some analysts wonder why Meta is trying to throw itself in a rut while trying to build the metaverse. This is what happened to MMORPGs. It’s true that the Facebook CEO is too young, but he thinks the metaverse is the future of social media. History seems to be repeating itself.
Conclusion

A quick history lesson: the word “metaverse” isn’t brand new, but it’s not very old either. It was in Neal Stephenson’s 1992 book Snow Crash. This book will be 30 years old in 2022. These days, it’s a word that can mean a lot of things, like the existence of a virtual world that is like real life. For some people, it will look like a mix of virtual and augmented reality. Some people will play interesting video games like Fortnite. There is a lot of information in it. All of this leads to the same conclusion: the real and the virtual are coming together. Thanks to the metaverse, this merger could become a reality, and social networks have helped us understand how it started.
Meta has already said a lot of significant things. The Zuckerberg Group will put $10 billion into the metaverse to help it flourish and create 10,000 jobs in Europe to help make the technologies that will go along with this virtual environment. It’s hard to tell what’s going on in the game of the American behemoth. This makes me wonder if the metaverse can ever take the role of social media. Will these two places be able to live together? What should we expect from the metaverse and social networks? In other words, will social networks let people into the metaverse and the other way around? In short, this paper will try to answer a lot of questions.